ATTAQ Tape Chewer
Cassette damage, unstable tape movement, worn analog texture and broken recording vibes.
Games – Music – Sound – Tools
Atmospheric work for interactive media, advertising and experimental projects.
I create games, music, sound design and browser-based audio tools. My work lives somewhere between practical production, dirty analog texture, dark atmosphere and playable systems.
Fast browser-based audio tools for creators. Dirty prototypes, horror sound, lo-fi processing and quick audio tasks.
Cassette damage, unstable tape movement, worn analog texture and broken recording vibes.
Radio degradation, narrow tone, noisy distance, damaged broadcast and voice processing.
Scratched record texture, dust, wobble, wear and imperfect nostalgic sound design.
Game Design – Game Direction – Project Management. Professional work, solo games and experimental prototypes.
Released and in-development games I worked on as part of professional teams: game design, direction, production structure, feature ownership and project coordination.
RTS focused on realistic combat in a unique steampunk / dieselpunk world ripped apart by an ongoing war between rats, mice, cockroaches and lizards.
Steam page →
A story about the challenges that Leningrad people faced during the Siege, showing one of the most tragic episodes of Leningrad history.
Steam page →
A fun competitive game where you become a daring thief chasing the ultimate score while valuables are guarded, time is running out and rivals are scheming.
Steam page →
In a world consumed by an insomnia pandemic, you are a train conductor racing through an endless night blizzard. Study strange passengers, solve mysteries and survive the time loop.
Personal released games, prototypes, web experiments, horror concepts and small playable systems.
Puzzle is a groundbreaking puzzle platformer that challenges you to think outside the box in ways you never imagined. Explore the limits of your creativity and uncover its well-hidden secrets.
Steam page →
One PC. Two players. Two perspectives of view. And many puzzles that can be solved only by working together. Defeat the rebellious robots and find out what happened at the nuclear plant. Play online with Steam Remote Play.
Steam page →Selected examples where my music and/or sound design was used in commercial, media, game and production materials.
My music and/or sound design has been used in media materials, games, advertising, commercial videos and other production projects connected with the names listed below.
Two personal artist projects: instrumental electronic music under Zen ATTAQ and vocal dark pop / trip-hop songs under Archi Veter.
Personal instrumental electronic project: analog grime, cinematic tension, lo-fi textures and experimental sound worlds.
Personal vocal project: dark pop, trip-hop, broken beats, atmospheric vocals and Russian-language songs.
Click the screen to send out a wave and detect the signal. Strengthen the transmission and uncover the lost messages of a research ship crew that disappeared several months ago after crossing into an unknown space.